#include "LocalShader.h"

REGISTER_SHADER(PreRenderVertexShader, "FXAA\\PreRender.vert")

REGISTER_SHADER(PreRenderFragmentShader, "FXAA\\PreRender.frag")

REGISTER_SHADER(FxaaVertexShader, "FXAA\\Fxaa.vert")

REGISTER_SHADER(FxaaFragmentShader, "FXAA\\Fxaa.frag")




